More fun
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Chapter 2 by Delta77 Delta77

Your Monster

An annoyed slime [on hiatus because I'm a perfectionist and its been like a year holy shit]

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Before the story start:

Apolgies to those who are here for the “monster destroys girl” fantast but: im not really into the whole **** or destroy thing. However the choices got my mind churning so ill just add it here.

Oh and also: if you wanne add anything there’s no need to ask for my permission, just put your name in brackets behind the option so people know its made by a different person. This way people can possibly read something thats actually well written.

With that out of the way: here’s my monster.

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Core: arcane

Perk: mindbend

Size: small (200% exp boost).

In the early game you won’t fight the heroes much anyway so staying hidden and undetected while growing quickly is a big benefit. Especially to trap unprepared adventurers.

Race: slime (spell resistance, grow, mitosis, destroy organics etc)

Perk: the magic blob (drain mana).

Nearly everything thats powerfull in a typical heroes vs demons bossfight is based on magic: items, nukes, healing etc. A 300% resistance is ridiculously strong. Additionally: mitosis allows you to spread your influence wherever you please from a safe location.

“Tool” : essential package. (If we are going to fuck something it might as well be fun)

Add on: mind break (mostly for the aphrodisiacs).

Monster power: dungeon master

A place to hide is always a positive and works well with mitosis, I orignally wanted status effects but I believe a dungeon will help more in the early game + a major victory against light will happen regardless (unless you die) so thats more easily picked up later on compared to a dungeon.

Class: sorcerer

**** feeding potions will be our replacement for status effects, magic is OP (especially if you know modern technology) and explosive (traps) can be used to kill higher strength opponents then what you would normally be able to fight.

Cheat: pro gamer hud

Nearly everything gives experience. Since our character knows nothing about the new world information will be our best friend. Information is also important for finding weaknesses within the heroes. And lastly: if everything gives experience you grow VERY quickly. Resurrection would be nice but i’d prefer to not die at all (and the uncertainty of how often you can revive will still leave you fearfull). Obliterate sounds good but any significantly powerfull monster can destroy cities regardless (altough usually you would want to take them over), and with its long charge time its a high risk/reward type deal, I dont like risks. The 2 hearts are mostly pointless because of how you can aquire extra classes anyway. I considerd hybridisation but I think information will be more valuable then any particular monsters abilities.

Total:

Experience boost: 200% + 800% = 1000%

Class: sorcerer

Spell boost: 20%

Magic defence: 300%

Starting location: personal dungeon summoned by a cult.

What's next?

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